<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
	<Script file="EnchantingSell_Option_Frame.lua" />

	<Frame name="EnchantingSell_Option_OpenFrame" hidden="true">
		<Scripts>
			<OnShow>
				Toggle_EnchantingSell("EnchantingSell_Option_Frame");
				this:Hide();
			</OnShow>
		</Scripts>
	</Frame>
	
	<Frame name="EnchantingSell_Option_Frame" setAllPoints="true" enableMouse="true" parent="EnchantingSell_Frame" hidden="true" id="3">
		<HitRectInsets>
			<AbsInset left="0" right="30" top="0" bottom="75"/>
		</HitRectInsets>
		<Frames>
			<Frame name="EnchantingSell_Option_Enchanting">
				<Size>
					<AbsDimension x="296" y="220"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="EnchantingSell_Option_Frame" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="-67" y="-100"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Frames>
					
					<Frame name="EnchantingSell_DropDownEnchantorPlayerSelect" inherits="UIDropDownMenuTemplate" id="1">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
								<Offset>
									<AbsDimension x="80" y="-5"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<FontString name="$parent_Title" inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_ENCHANTING_ENCHANTORSELECTED">
									<Size>
										<AbsDimension x="75" y="20"/>
									</Size>
									<Anchors>
										<Anchor point="TOPRIGHT" relativeTo="EnchantingSell_DropDownEnchantorPlayerSelect" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension y="-2"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
								UIDropDownMenu_SetWidth(200);
								this.tooltipText= "";
							</OnLoad>
							<OnShow>
								UIDropDownMenu_ClearAll(this);
								UIDropDownMenu_Initialize(this, ESell_Option_Enchanting_DropDownEnchantorPlayerSelect_Initialize);
							</OnShow>
							<OnEnter>
								GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT");
								GameTooltip:SetText(this.tooltipText);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>
					</Frame>

					<EditBox name="EnchantingSell_Option_PourcentBenefice_EditBox" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
						<Size>
							<AbsDimension x="40" y="14"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_DropDownEnchantorPlayerSelect" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="25" y="-30"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<FontString name="$parent_Title" inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_ENCHANTING_POURCENTBENEFICE">
									<Size>
										<AbsDimension x="100" y="14"/>
									</Size>
									<Anchors>
										<Anchor point="TOPRIGHT" relativeTo="EnchantingSell_Option_PourcentBenefice_EditBox" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="0" y="0"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
								this.tooltipText= "";
							</OnLoad>
							<OnShow>
								ESell_Option_Enchanting_PourcentBeneficeEditBox_UpDate();
							</OnShow>
							<OnEnterPressed>
								ESell_Option_Enchanting_PourcentBeneficeEditBox_OnEnterPressed();
							</OnEnterPressed>
							<OnTabPressed>
								ESell_Option_Enchanting_PourcentBeneficeEditBox_OnEnterPressed();
							</OnTabPressed>
							<OnEnter>
								GameTooltip:SetOwner(EnchantingSell_Option_Frame, "ANCHOR_TOPLEFT");
								GameTooltip:SetText(this.tooltipText);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>
					</EditBox>
					<Frame name="EnchantingSell_Option_TypeOfCalcul">
						<Size>
							<AbsDimension x="180" y="80"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_PourcentBenefice_EditBox" relativePoint="TOPLEFT">
								<Offset>
									<AbsDimension x="33" y="35"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BORDER">
								<FontString inherits="GameFontNormalSmall" justifyH="CENTER" text="ENCHANTINGSELL_OPTION_PRICE_TYPECALCULATE">
									<Size>
										<AbsDimension x="200" y="22"/>
									</Size>
									<Anchors>
										<Anchor point="TOP" relativeTo="EnchantingSell_Option_TypeOfCalcul" relativePoint="TOP">
											<Offset>
												<AbsDimension x="0" y="-3"/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
							<EdgeSize>
								<AbsValue val="32"/>
							</EdgeSize>
							<TileSize>
								<AbsValue val="32"/>
							</TileSize>
							<BackgroundInsets>
								<AbsInset left="10" right="10" top="10" bottom="10"/>
							</BackgroundInsets>
						</Backdrop>
						<Frames>
							<CheckButton name="$parent_Check1" inherits="OptionsCheckButtonTemplate">
								<Size>
									<AbsDimension x="18" y="18"/>
								</Size>
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
										<Offset>
											<AbsDimension x="15" y="-23"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Layers>
									<Layer level="BORDER">
										<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_PRICE_TYPECALCULATE_TYPE1">
											<Size>
												<AbsDimension x="150" y="18"/>
											</Size>
											<Anchors>
												<Anchor point="TOPLEFT">
													<Offset>
														<AbsDimension x="20" y=""/>
													</Offset>
												</Anchor>
											</Anchors>
										</FontString>
									</Layer>
								</Layers>
								<Scripts>
									<OnShow>
										local typePrice = EnchantingSell_Config.EnchantePriceTypeCalculate;
										if not typePrice then EnchantingSell_Config.EnchantePriceTypeCalculate = 1; typePrice = 1 end
										if typePrice then
											if typePrice == 1 then this:SetChecked(true) end
										end
									</OnShow>
									<OnClick>
										EnchantingSell_Option_TypeOfCalcul_Check2:SetChecked(false);
										EnchantingSell_Option_TypeOfCalcul_Check3:SetChecked(false);
										EnchantingSell_Config.EnchantePriceTypeCalculate = 1;
										ESell_Enchante_UpdateAllPrice();
										EnchantingSell_Enchante_Frame_OnUpdate();
										this:SetChecked(true);
									</OnClick>
								</Scripts>
							</CheckButton>
							<CheckButton name="$parent_Check2" inherits="OptionsCheckButtonTemplate">
								<Size>
									<AbsDimension x="18" y="18"/>
								</Size>
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
										<Offset>
											<AbsDimension x="15" y="-38"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Layers>
									<Layer level="BORDER">
										<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_PRICE_TYPECALCULATE_TYPE2">
											<Size>
												<AbsDimension x="150" y="18"/>
											</Size>
											<Anchors>
												<Anchor point="TOPLEFT">
													<Offset>
														<AbsDimension x="20" y=""/>
													</Offset>
												</Anchor>
											</Anchors>
										</FontString>
									</Layer>
								</Layers>
								<Scripts>
									<OnShow>
										local typePrice = EnchantingSell_Config.EnchantePriceTypeCalculate;
										if not typePrice then EnchantingSell_Config.EnchantePriceTypeCalculate = 1; typePrice = 1 end
										if typePrice then
											if typePrice == 2 then this:SetChecked(true) end
										end
									</OnShow>
									<OnClick>
										EnchantingSell_Option_TypeOfCalcul_Check1:SetChecked(false);
										EnchantingSell_Option_TypeOfCalcul_Check3:SetChecked(false);
										EnchantingSell_Config.EnchantePriceTypeCalculate = 2;
										ESell_Enchante_UpdateAllPrice();
										EnchantingSell_Enchante_Frame_OnUpdate();
										this:SetChecked(true);
									</OnClick>
								</Scripts>
							</CheckButton>
							<CheckButton name="$parent_Check3" inherits="OptionsCheckButtonTemplate">
								<Size>
									<AbsDimension x="18" y="18"/>
								</Size>
								<Anchors>
									<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
										<Offset>
											<AbsDimension x="15" y="-53"/>
										</Offset>
									</Anchor>
								</Anchors>
								<Layers>
									<Layer level="BORDER">
										<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_PRICE_TYPECALCULATE_TYPE3">
											<Size>
												<AbsDimension x="150" y="18"/>
											</Size>
											<Anchors>
												<Anchor point="TOPLEFT">
													<Offset>
														<AbsDimension x="20" y=""/>
													</Offset>
												</Anchor>
											</Anchors>
										</FontString>
									</Layer>
								</Layers>
								<Scripts>
									<OnShow>
										local typePrice = EnchantingSell_Config.EnchantePriceTypeCalculate;
										if not typePrice then EnchantingSell_Config.EnchantePriceTypeCalculate = 1; typePrice = 1 end
										if typePrice then
											if typePrice == 3 then this:SetChecked(true) end
										end
									</OnShow>
									<OnClick>
										EnchantingSell_Option_TypeOfCalcul_Check1:SetChecked(false);
										EnchantingSell_Option_TypeOfCalcul_Check2:SetChecked(false);
										EnchantingSell_Config.EnchantePriceTypeCalculate = 3;
										ESell_Enchante_UpdateAllPrice();
										EnchantingSell_Enchante_Frame_OnUpdate();
										this:SetChecked(true);
									</OnClick>
								</Scripts>
							</CheckButton>
						</Frames>
					</Frame>
					<CheckButton name="EnchantingSell_Option_EnchanteChatPrice" inherits="OptionsCheckButtonTemplate">
						<Size>
							<AbsDimension x="22" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_PourcentBenefice_EditBox" relativePoint="TOPLEFT">
								<Offset>
									<AbsDimension x="-95" y="-40"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BORDER">
								<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_CHAT_SHOWPRICEFORCHATINFO">
									<Size>
										<AbsDimension x="200" y="22"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteChatPrice" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="25" y=""/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
							</OnLoad>
							<OnShow>
								this:SetChecked(EnchantingSell_PlayerConfig.EnchanteChatPrice);
							</OnShow>
							<OnClick>
								EnchantingSell_PlayerConfig.EnchanteChatPrice = this:GetChecked();
							</OnClick>
							<OnEnter>
							</OnEnter>
							<OnLeave>
							</OnLeave>
						</Scripts>
					</CheckButton>
					<CheckButton name="EnchantingSell_Option_EnchanteUseAuctioneer" inherits="OptionsCheckButtonTemplate">
						<Size>
							<AbsDimension x="22" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteChatPrice" relativePoint="TOPLEFT">
								<Offset>
									<AbsDimension x="0" y="-20"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BORDER">
								<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_USE_AUCTIONEER">
									<Size>
										<AbsDimension x="200" y="22"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteUseAuctioneer" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="25" y=""/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
							</OnLoad>
							<OnShow>
								this:SetChecked(EnchantingSell_PlayerConfig.EnchanteUseAuctioneer);
							</OnShow>
							<OnClick>ESell_Option_EnchanteUseAuctioneer_Toggle();</OnClick>
							<OnEnter>
							</OnEnter>
							<OnLeave>
							</OnLeave>
						</Scripts>
					</CheckButton>
					<CheckButton name="EnchantingSell_Option_EnchanteDebug" inherits="OptionsCheckButtonTemplate">
						<Size>
							<AbsDimension x="22" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteUseAuctioneer" relativePoint="TOPLEFT">
								<Offset>
									<AbsDimension x="0" y="-20"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BORDER">
								<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="Debug?">
									<Size>
										<AbsDimension x="200" y="22"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteDebug" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="25" y=""/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
							</OnLoad>
							<OnShow>
								this:SetChecked(ESell_Debug);
							</OnShow>
							<OnClick>ESell_Option_Enchanting_Debug_Toggle();</OnClick>
							<OnEnter>
							</OnEnter>
							<OnLeave>
							</OnLeave>
						</Scripts>
					</CheckButton>

					<CheckButton name="EnchantingSell_Option_EnchanteUseTooltips" inherits="OptionsCheckButtonTemplate">
						<Size>
							<AbsDimension x="22" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="RIGHT" relativeTo="EnchantingSell_Option_EnchanteDebug" relativePoint="RIGHT">
								<Offset>
									<AbsDimension x="100" y="0"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BORDER">
								<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="Use Tooltips?">
									<Size>
										<AbsDimension x="200" y="22"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteUseTooltips" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="25" y=""/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
							</OnLoad>
							<OnShow>
								this:SetChecked(EnchantingSell_PlayerConfig.UseTooltips);
							</OnShow>
							<OnClick>ESell_Option_UseTooltips_Toggle();</OnClick>
							<OnEnter>
							</OnEnter>
							<OnLeave>
							</OnLeave>
						</Scripts>
					</CheckButton>

					<CheckButton name="EnchantingSell_Option_EnchanteMinimap" inherits="OptionsCheckButtonTemplate">
						<Size>
							<AbsDimension x="22" y="22"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteDebug" relativePoint="TOPLEFT">
								<Offset>
									<AbsDimension x="0" y="-20"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BORDER">
								<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="ENCHANTINGSELL_OPTION_USE_MINIMAP_BUTTON">
									<Size>
										<AbsDimension x="200" y="22"/>
									</Size>
									<Anchors>
										<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_EnchanteMinimap" relativePoint="TOPLEFT">
											<Offset>
												<AbsDimension x="25" y=""/>
											</Offset>
										</Anchor>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnLoad>
							</OnLoad>
							<OnShow>
								this:SetChecked(EnchantingSell_PlayerConfig.UseMinimapIcon);
							</OnShow>
							<OnClick>ESell_Option_Enchanting_MinimapIcon_Toggle();</OnClick>
							<OnEnter>
							</OnEnter>
							<OnLeave>
							</OnLeave>
						</Scripts>
					</CheckButton>
					<Button name="EnchantingSell_Option_DefaultBDEnchante_Button" inherits="UIPanelButtonTemplate" text="ENCHANTINGSELL_OPTION_BD_DEFAULTENCHANTEBUTTON">
						<Size>
							<AbsDimension x="280" y="23"/>
						</Size>
						<Anchors>
							<Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
								<Offset>
									<AbsDimension x="15" y="-195"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								this.tooltipText = "";
							</OnLoad>
							<OnShow>
								if not EnchantingSell_DefaultList.Enchantes then
									this:Disable();
								end
							</OnShow>
							<OnClick>
								ESell_ConfirmDialogYesOrNo(ENCHANTINGSELL_MSG_LOADDEFAULTDATAENCHANTEAREYOUSURE, ESell_Enchante_LoadDefaultData, nil);
							</OnClick>
							<OnEnter>
								GameTooltip:SetOwner(EnchantingSell_Option_Frame, "ANCHOR_TOPLEFT");
								GameTooltip:SetText(this.tooltipText);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>					
					</Button>
					<Button name="EnchantingSell_Option_DefaultBDComponant_Button" inherits="UIPanelButtonTemplate" text="ENCHANTINGSELL_OPTION_BD_DEFAULTCOMPONANTEBUTTON">
						<Size>
							<AbsDimension x="280" y="23"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_DefaultBDEnchante_Button" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="-5"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								this.tooltipText = "";
							</OnLoad>
							<OnShow>
								if not EnchantingSell_DefaultList.Componantes then
									this:Disable();
								end
							</OnShow>
							<OnClick>
								ESell_ConfirmDialogYesOrNo(ENCHANTINGSELL_MSG_LOADDEFAULTDATACOMPONANTAREYOUSURE, ESell_Reagent_LoadDefaultData, nil);
							</OnClick>
							<OnEnter>
								GameTooltip:SetOwner(EnchantingSell_Option_Frame, "ANCHOR_TOPLEFT");
								GameTooltip:SetText(this.tooltipText);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>					
					</Button>
					<Button name="EnchantingSell_Option_ResetBD_Button" inherits="UIPanelButtonTemplate" text="ENCHANTINGSELL_OPTION_BD_RESETBUTTON">
						<Size>
							<AbsDimension x="280" y="23"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="EnchantingSell_Option_DefaultBDComponant_Button" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="0" y="-5"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								this.tooltipText = "";
							</OnLoad>
							<OnShow>
							</OnShow>
							<OnClick>
								ESell_ConfirmDialogYesOrNo(ENCHANTINGSELL_MSG_RESETALLDATAAREYOUSURE, ESell_ResetAllData, nil);
							</OnClick>
							<OnEnter>
								GameTooltip:SetOwner(EnchantingSell_Option_Frame, "ANCHOR_TOPLEFT");
								GameTooltip:SetText(this.tooltipText);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>					
					</Button>
					<Slider name="EnchantingSell_MiniMapIcon_SliderPosition" inherits="OptionsSliderTemplate">
						<Size>
							<AbsDimension x="280" y="17"/>
						</Size>
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
								<Offset>
									<AbsDimension x="20" y="-75"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnLoad>
								getglobal(this:GetName().."Text"):SetText(ENCHANTINGSELL_OPTION_UI_MINIMAPPOSITION);
								getglobal(this:GetName().."High"):SetText();
								getglobal(this:GetName().."Low"):SetText();
								this:SetMinMaxValues(0, 360);
								this:SetValueStep(1);
								this.tooltipText = "";
							</OnLoad>
							<OnShow>
								if (EnchantingSell_PlayerConfig.MiniMapButtonPosition) then
									this:SetValue(EnchantingSell_PlayerConfig.MiniMapButtonPosition);
									getglobal(this:GetName().."Text"):SetText(ENCHANTINGSELL_OPTION_UI_MINIMAPPOSITION.." : "..this:GetValue().."\194\176");
								end
							</OnShow>
							<OnValueChanged>
								EnchantingSell_PlayerConfig.MiniMapButtonPosition = this:GetValue();
								getglobal(this:GetName().."Text"):SetText(ENCHANTINGSELL_OPTION_UI_MINIMAPPOSITION.." : "..this:GetValue().."\194\176");
								ESell_MiniMapIcon_Update();
							</OnValueChanged>
							<OnEnter>
								GameTooltip:SetOwner(EnchantingSell_Option_Frame, "ANCHOR_TOPLEFT");
								GameTooltip:SetText(this.tooltipText);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave>
								GameTooltip:Hide();
							</OnLeave>
						</Scripts>
					</Slider>
				</Frames>
			</Frame>
		</Frames>
	</Frame>
</Ui>

